Douglas Crockford - Advanced JavaScript (Notes)

Douglas Crockford -  Advanced JavaScript

Douglas Crockford - Advanced JavaScript

*Inheritance

*Modules

*Debugging

*Effiency

*JSON

Inheritance

  • Inheritance is object-oriented code reuse.

  • Two Schools:

    • Classical

    • Prototypal - which JavaScript is about the only instance.

Classical Inheritance

  • Objects are instances of classes.

  • A class inherits from another class.

Prototypal Inheritance

  • Class-free - No classes

  • Objects inherit from objects.

  • An object contains a secret link to another object from which it inherits properties.

  • Mozilla calls it proto .

var newObject = object(oldObject);

var oldObject = {
firstMethod: function () { ... },
secondMethod: function () { ... }
};

var newObject = object(oldObject);

newObject.thirdMethod = function () { ... };

var myDoppelganger = object(newObject);

myDoppelganger.firstMethod();

Prototypal Inheritance

The way it works is if we try to access a property of an object,

and that object lacks that property, then we follow the linkage

to the object that it inheritance from to see if it has it,

if it does, than it provides the access.

If the access fails, then we can continue the search from this one.

Alternative, it stops at Object.prototype because Object.prototype is the end of the chain.

  • If an object has a foo property, then the chain will not be consulted when accessing member foo.

    newObject.foo newObject[‘foo’]

  • If access of a member of newObject fails, then search for the member in oldObject.

  • If that fails, then search for the member in Object.prototype.

newObject -> oldObject

Prototypal Inheritance

  • Changes in oldObject may be immediately visible in newObject.

  • Changes to newObject have no effect on oldObject.

Prototypal Inheritance

oldObject can be the prototype for an unlimited number of objects which will all inherit its properities.

Prototypal Inheritance

  • newObject can be the prototype for an unlimited number of even newer objects.

  • There is no limit to the length of the chain (except common sense).

Augmentation

  • Using the object function, we can quickly produce new objects that have the same state and behavior as exising objects.

  • We can then augment each of the instances by assigning new methods and members.

Pseudoclassical

  • A prototypal inheritance language should have an operator like the object
    function, which makes a new object using an existing object as its prototype.

  • JavaScript instead uses operators that look classical, but behave prototypally.

  • They tried to have it both ways.

Pseudoclassical

Three mechanisms:

  • Constructor functions.

  • The new operator.

  • The prototype member of functions.

new operator

function Constructor() {
this.member = initialiser;
return this; // optinonal
}

Constructor.prototype.firstMethod =
function (a, b) { ... };

Constructor.prototype.secondMethod =
function (c) { ... };

var newobject = new Constructor() ;

Constructor

  • When functions are designed to be used with new, they are called
    constructors.

  • Constructors are used to make objects of a type or class/seudoclass.

  • JavaScript’s notation can get a little strange because it is trying to look like the old familiar classical pattern, while also trying to be something really different.

new operator

new Constructor() returns a new object with a link to
Constructor.prototype.

var newObject = new Constructor();

new operator

The Constructor() function is passed the new object in the this variable.

This allows the Constructor function to customize the new object.

Warning

  • The new operator is required when calling a Constructor.

  • If new is ommited, the global object is clobbered by the constructor, this would be the global object.
    and then the global object is returned instead of a new instance.

Prototype

  • When a function object is created, it is given a prototype member which is an object containing a constructor member which is a reference to the function object.

  • You can add other members to function’s prototype. These members will be linked into objects that are produced by calling the function with the new operator.

  • This allows for adding constants and methods to every object produced, without the objects having to be enlarged to contain them.

  • Differential Inheritance.

method method

Function.prototype.method = 
function (name, func) {
this.prototype[name] = func;
return this;
}

Constructor.

method('first_method', 
function (a, b) {...}).
method('second_method',
function (c) {...});

Pseudoclassical Inheritance

  • Classical Inheritance can be simulated by assigning an object created by one constructor to the prototype member of another.

  • This does not work exactly like the classical model.

function BiggerConstructor() {};

BiggerConstructor.prototype = new MyConstructor();

Example

function Gizmo(id) {
this.id = id;
}

Gizmo.prototype.toString = function () {
return "gizmo " + this.id;
};

Inheritance

  • If we replace the original prototype object with an instance of an object of another class, then we can inherit another class’s stuff.
function Hoozit(id) {
this.id = id;
}

Hoozit.prototype = new Gizmo();

Hoozit.prototype.test = function (id) {
return this.id === id;
};

object function

A prototypal inheritance language should have an operator like the object function, which makes a new object using an existing object as its prototype.

object function

function object(o) {
function F() {}
F.prototype = o;
return new F();
}

Public Method

  • A Public Method is a function that uses this to access its object.
  • A Public Method can be reused with many “classes”.

Public Methods

function (string) {
return this.member + string;
}

  • We can put this function in any object at it works.
  • Public methods work extremely well with prototypal inheritance and with pseudoclassical Inheritance.

Singletons

  • There is no need to produce a class-like constructor for an object that will have exactly one instance.

  • Instead, simple use an object literal.

Singletons

var singleton = {
firstMethod: function (a, b) {
...
},
secondMethod: function (c) {
...
}
};

Singletons

  • The methods of a singleton can enjoy access to shared private data and private methods.

Functions
Functions are used as

  • Functions
  • Methods
  • Constructors
  • Classes
  • Modules

Module

  • Variables defined in a module are only visible in the module.
  • Functions have scope.
  • Variables defined in a function only visible in the function.
  • Functions can be used a module containers.

Global variables are evil

  • Functions within an application can clobber each other.

  • Cooperating applications can clobber each other.

  • Use of the global namespace must be minimized.

Another way to write Singletons

var singleton = function () {
var privateVariable;
function privateFunction(x) {
... privateVariable ...
}

return {
firstMethod: function (a, b) {
... privateVariable ...
},
secondMethod: function (c) {
...privateFunction() ...
}
};
}();

Applications are Singletons

YAHOO.MyProperty = function () {
var privateVariable;
function privateFunction(x) {
...privateVariable...
}

return {
firstMethod: function (a, b) {
...privateVariable...
},
secondMethod: function (c) {
...privateFunction()...
}
};
}();

Privileged Method

  • A Privileged Method is a function that has access to secret information.

  • A Privileged Method has access to private variables and private methods.

  • A Privileged Method obtains its secret information through closure.

Power Constructor

  • Put the singleton module pattern in constructor function, and we have a power constructor pattern.
  1. Make a new object somehow.
  2. Augment it.
  3. Return it.
function powerConstructor() {
var that = object(oldObject),
privateVariable;
function privateFunction(x) {}

that.firstMethod = function (a, b) {
... privateVariable ...
};

that.secondMethod = function (c) {
... privateFunction() ...
};

return that;
}

Power Constructor

  • Public methods (from the prototype)
    var that = object(my_base);

  • Private variables (var)

  • Private methods (inner functions)

  • Privileged methodss (that…)

  • No need to use new
    myObject = power_constructor();

Parasitic Inheritance

A power constructor calls another constructor, takes the result, augments it, and return it as though it did all the work.

function symbol(s, p) {
return {
id: s,
lbp: p,
value: s
};
}

function delim(s) {
return symbol(s, 0);
}

function stmt(s, f) {
var x = delim(s);
x.identifier = true;
x.reserved = true;
x.fud = f;
return x;
}

function blockstmt(s, f) {
var x = stmt(s, f);
x.block = true;
return x;
}

Pseudoclassical Inheritance

function Gizmo(id) {
this.id = id;
}

Gizmo.prototype.toString = function () {
return "gizmo " + this.id;
};

function Hoozit(id) {
this.id = id;
}

Hoozit.prototype = new Gizmo();

Hoozit.prototype.test = function (id) {
return this.id === id;
}

Parasitic Inheritance

function gizmo(id) {
return {
id: id,
toString: function () {
return "gizmo " + this.id;
}
};
}

function hoozit(id) {
var that = gizmo(id);

that.test = function (testid) {
return testid === this.id;
};

return that;
}

Secrets

function gizmo(id) {
return {
toString: function () {
return "gizmo " + id;
}
};
}

function hoozit(id) {
var that = gizmo(id);

that.test = function (testid) {
return testid === this.id;
};

return that;
}

Shared Secrets

function gizmo(id, secret) {
secret = secret || {};
secret.id = id;
return {
toString: function () {
return "gizmo " + secret.id;
};
};
}

function hoozit(id) {
var secret = {}, /*final*/
that = gizmo(id, secret);

that.test = function (testid) {
return testid === secret.id;
};

return that;
}

Super Methods

function boozit(id) {
var secret = {},
that = gizmo(id, secret),
super_toString = that.toString;

that.test = function (testid) {
return testid === secret.id;
};

that.toString = function () {
return super_toString.apply(that, []);
};

return that;
}

Inheritance Patterns

  • Prototypal Inheritance works really well with public methods.

  • Parasitic Inheritance works really well with privileged and private and public methods.

  • Pseudoclassical Inheritance for elderly programmers who are old and set in their ways.

Working with the Grain

  • Pseudoclassical patterns are less effective that prototypal patterns or parasitic patterns.

  • Formal classes are not needed for reuse or extension.

  • Be shallow. Deep hierarchies are not effective.

later method

The later method causes a method on the object to be invoked in the future.

my_object.later(1000, “erase”, true);

later method

Object.prototype.later = 
function (msec, method) {
var that = this,
args = Array.prototype.slice.apply(arguments, [2]);

if (typeof method === 'string') {
method = that[method];
}

setTimeout(function () {
method.apply(that, args);
}, msec);

return that;
};

Multiples

  • when assigning functions in a loop, be aware that all of the functions are bound to the same closure.
  • This can be avoided by using a factor function to produce unique bindings.

Multiples

for (i ...) {
var div_id = divs[i].id;
divs[i].onmouseover = function () {
show_element_id(div_id);
};
}

for (i ...) {
var div_id = divs[i].id;
divs[i].onmouseover = functioin (id) {
return function () {
show_element_id(id);
};
}(div_id);
}