Douglas Crockford - The JavaScript Programming Language (Notes)

Douglas Crockford - The JavaScript Programming Language

Douglas Crockford - The JavaScript Programming Language

Numbers Strings
Booleans Objects
null undefined

Numbers

• Only one number type
○ No integers
• 64-bit floating point
• IEEE-754 aka “Double”
• Does not map well to common understanding of arithmetic:
• 0.1 + 0.2 = 0.30000000000000004

NaN

Numbers type
• Special number: Not a Number
• Result of undefined or erroneous operations
• Toxic: any arithmetic operation with NaN as an input will have NaN as a result
• NaN is not equal to anything, including NaN.

Number function

Number(value)
• Converts the value into a number.
• It produces NaN if it has a problem.
• Similar to + prefix operator.

parseInt function

parseInt(value, 10)

· Converts the value into a number.

· It stops at the first non-digit character.

· The radix(10) should be required.

Math

· Math object is modelled on Java’s Math class.
· It contains
abs absolute value
floor Integer
Math.floor(number) - gets the integer part.

log        logarithm
max        maximum
pow        raise to a power
random        random number
round      nearest integer
sin        sine
sqrt       square root

Strings

• Sequence of 0 or more 16-bit characters
○ UCS-2, not quite UTF-16
○ No awareness of surrogate pairs
• No separate character type
○ Characters are represented as strings with a length of 1
• Strings are immutable
cant be modify after created.

• Similar strings are equal (==)
• String literals can use single or double quotes

String length

• `string.length`

• The `length` property determines the number of 16-bit characters in a string.

String function

String(value)

• Converts value to a string

String Methods

• chatAt
• concat
• indexOf
• lastIndexOf
• matchreplacesearch
• slice
• split
• substring
• toLowerCase
• toUpperCase

Boolean

truefalse

Boolean function

Boolean(value) 

• Returns true if value is truthy
• Returns false if value is falsy
• Similar to !! Prefix operator

null

• A value that isn't anything

undefined

A value that isn't even that.
• The default value for variables and parameters
• The value of missing members in objects

Falsy values

false null
undefined “”
0 NaN

All other values (including all objects) are truthy.

e.g. “0” “False”

Everything Else Is Objects

JavaScript is all about objects!

Dynamic Objects

• Unification of Object and Hashtable

• new Object() produces an empty container of name/value pairs

• A name can be any string, a value can be any value except undefined

• members can be accessed with dot notation or subscript notation

    <!--0-->

• No hash nature is visible (no hash codes or rehash methods)

Loosely Typed

• Any of these types can be stored in an variable, or passed as a parameter to any function.

• The language is not "untyped"

C

• JavaScript is syntactically a C family language

• It differs from C mainly in its type system, which allows functions to be values.

Identifiers

• Starts with a letter or _ or $

• Followed by zero or more letters, digits, _ or $

• By convention, all variables, parameters, members, and function names start with lower case

• Except for **constructors which start with upper case**

• Initial _ should be reserved for implementations

• $ should be reserved for machines. (microprocessors & program generators)

Reserved Words

abstract
boolean break byte
case catch char class const continue
debugger default delete do double
else enum export extends
false final finally float for function
goto
if implements import in instanceof int
interface
long
native new null
package private protected public
return
short static super switch synchronized
this throw throws transient true try typeof
var volatile void
while with

Comments

// slashslash line comment

/
slashstar
block
Comment
/

Operators

• Arithmetic

+ - * / %

• Comparison

==  != < > <= >=

• Logical

&& || !

• Bitwise

& | ^ >> >>> <<

• Ternary
?:

+

• Addiction and concatenation
• If both operands are number,
then
    add them
else
    convert them both to strings
    concatenate them 
        '$' + 3 + 4 = '$34'

+
• Unary operator can convert strings to numbers
+"42" = 42

• Also 
Number("42") = 42

• Also 
parseInt("42", 10) = 42

**+"3" + (+"4") = 7**

/

Division of two integers can produce a non-integer result
10 / 3 = 3.333333333333333

== !=

Equal and not equal

• These operators can do type coercion

• It is better to use === and !==, 
which do not do type coercion.


&&

• The guard operator, aka logical andIf first operand is truthy
    **Then result is second operand**
    **Else result is first operand**

• It can be used to avoid null references

<!--1-->

• can be written as 
<!--2-->

||

The default operator, aka logical orIf first operand is truthy
    *Then result is first operand
    *Else result is second operand
• It can be used to fill in default values.
<!--3-->

• If input is truthy, then last is input, otherwise set last to nr_items.

!

Prefix logical not operator.
• If the operand is truthy, the result is false. Otherwise, the result is true.
• !! Produces booleans.

Bitwise
& | ^ >> >>> <<
The bitwise operators convert the operand to a 32-bit signed integer, and turn the result back into 64-bit floating point.

Statements

expression if
switch while
do for
break continue
return try/throw

Break statement

• Statements can have labels.

• Break statements can refer to those labels.

loop: for (;;) {
……
If (…) {
break loop;
}

}

For statement

Iterate through all of the elements of an array;

For (var I = 0;I < array.length; I += 1) {
// within the loop,
// I is the index of the current member
// array[i] is the current element
}

Iterate through all of the members of an object:

for (var name in object) {
If (object.hasOwnPropert(name)) {

// within the loop,
// name is the key of current member
// object[name] is the current value

}
}

Switch statement

*Multiway branch

*The switch value does not need to be a number. It can be a string.

*The case values can be expressions.

Switch statement

swith (expression) {
case ';':
case ',':
case '.':
punctuation();
break;
default:
noneOfTheAbove();
}

Throw statement

throw new Error(reason);

throw {
name: exceptionName,
message: reason
};

Try statement

try {
...
} catch (e) {
switch (e.name) {
case 'Error':
...
break;
default:
throw e;
}
}

Try Statement

  • The JavaScript implementation can produce these exception names:
    ‘Error’
    ‘EvalError’
    ‘RangeError’
    ‘SyntaxError’
    ‘TypeError’
    ‘URIError’

With statement

  • Intended as a short-hand

  • Ambiguous

  • Error-prone

  • Don’t use it

with (o) {
foo = null;
}

o.foo = null;

foo = null;

Function statement

function name(parmeters) {
statements;
}

Var statement

  • Defines variables within a function.
  • Types are not specified.
  • Initial values are optional.
var name;
var nrErrors = 0;
var a, b, c;

Scope

  • In JavaScript, {block} do not have scope.
  • Only functions have scope.
  • Vars defined in a function are not visible outside of the function.

Declare variable any place inside of a function, it’s visible anywhere inside of the function.

Declare variable twice inside of a function, it only gets created once!

Global Variables

JavaScript has implied Globals.

If you create a variable and forget to declare it, JavaScript assumes you might the variable to be global variable.

For example if you forget to define i, you create a global variable called i.

If you make the same mistake in two places, there is a good chance your program is going to be failed.

Return statement

return expression;

or

return;

In JavaScript, every function will return a result, no void type in js.

  • If there is no expression, then the return value is undefined.
  • Except for constructors, whose default return value is this. It returns the new object.

Objects

  • Everything else is objects.
  • Objects can contain data and methods.
  • Objects can inherit from other objects.

Objects are collections

Collections

*An object is an unordered collection of name/value pairs

*Names are strings

*Values are any type, including other objects

*Good for representing records and trees.

*Every object is a little database.

Object Literals

  • Object literals are wrapped in { }
  • Names can be names or strings
  • Values can be expressions
  • : separates names and values
  • , separates pairs
  • Object literals can be used anywhere a value can appear.
var myObject = {
name: "Jack B. Nimble",
'goto': 'Jail',
grade: 'A',
level: 3
};

var theName = myObject.name;
var destination = myObject['goto'];

Maker function

function maker(name, where, grade, level) {
var it = {};
it.name = name;
it['goto'] = where;
it.grade = grade;
it.level = level;
return it;
}

myObject = maker("Jack B. Nimble", 'Jail', 'A', 3);

Object Literals

var myObject = {
name: "Jack B. Nimble",
'goto': 'Jail',
grade: 'A',
format: {
type: 'rect',
width: 1920,
height: 1080,
interlace: false,
framerate: 24
}
};

Object Literals

myFunction({
type: 'rect',
width: 1920,
height: 1080
});
throw {
name: 'error',
message: 'out of bounds'
};

Object Literals

function SuperDiv(width, height, left, top, zIndex, position, color, 
visibility, html, cssClass)


var spec = {

width: 1,
height: 1,
left: 1,
top: 1,
zIndex: 1,
position: 1,
color: 1,
visibility: 1,
html: 1,
cssClass: 1
};

function SuperDiv(spec)

Object Augmentation (n. 扩大; 增大; 增加物; <音>主题延长)

  • New members can be added to any object by simple assignment

  • There is no need to define a new class

var myObject = {
name: "Jack B. Nimble",
'goto': 'Jail',
grade: 'A',
format: {
type: 'rect',
width: 1920,
height: 1080,
interlace: false,
framerate: 24
}
};

myObject.format.colorModel = 'YCgCb';

myObject[name] = value;

Linkage

  • Objects can be created with a secret link to another object. (Inheritance)

    Objects are able to be inheritanced from other objects.

  • If an attempt to access a member from an object which fails, the secret linked object will be used.

  • The secret link is not used when storing. New members are only added to the primary object.

  • The object(o) function makes a new empty object with a linkage to object o.

Linkage

var myOldObject = {
name: "Jack B. Nimble",
'goto': 'Jail',
grade: 'A',
level: 3
};

var myNewObject = Object(myOldObject);

keywords

myNewObject.name = "Tom Piperson";
myNewObject.level += 1;
myNewObject.crime = 'pignapping';

console.log(myNewObject.grade);
// A

Inheritance

  • Linkage provides simple Inheritance.
  • An object can inherit from an old object.

Prototypal Inheritance

  • Some languages have classes, methods, constructors, and modules.
    JavaScript’s functions do the work of all of those.

  • Instead of Classical Inheritance,
    JavaScript has Prototypal Inheritance.

  • It accomplishes the same things, but differently.

  • It offers greater expressive power.

  • But it’s different.

Prototypal Inheritance

  • Instead of organizing objects into rigid classes, new objects can be made that are similar to existing objects, and then customized.

  • Object customization is a lot less work than making a class, and less overhead, too.

  • One of the keys is the object(o) function.

  • The other key is functions.

myOldObject.grade = "B";

console.log(myNewObject.grade);
// B

delete myOldObject['grade'];

console.log(myNewObject.grade);
// undefined

delete myNewObject['level'];

console.log(myNewObject['level']);
// 3 or undefined

keywords

Single Inheritance (long linkage)

Garbage Collection

Q&A

What happened to the new objects if the old object set to undefined?
Nothing!

Object Methods

  • All objects are linked directly or indirectly to Object.prototype.
    Object.prototype provides system built-in methods for you.
  • All objects inherit some basic methods.

  • None of them are very userful.

  • hasOwnProperty(name)
    Is the name a true member of this object?

  • No copy method.

  • No equals methos.
    Can use equal operator to check two references to the same object, but it doesnt tell you two object contains the same staff.

Object Construction

  • Make a new empty object

  • Three ways to make new empty object!
    All three of these expressions have exactly the same result:

new Object()

{}

Object(Object.prototype)
  • {} is the preferred form.

Reference

  • Objects can be passed as arguments to functions, and can be returned by functions
    Objects are passed by reference.
    Objects are not passed by value.

  • The === operator compares object references, not values
    true only if both operands are the same object.

Delete

  • Members can be removed from an object with the delete operator.
    delete myObject[name];

change the value to undefined.

Arrays

  • Array inherits from Object.

  • Indexes are converted to strings and used as names from retrieving values.

  • Very efficient for sparse arrays. (创建稀疏矩阵)

  • Not very efficient in most other cases.

  • One advantage: No need to provide a length or type when creating an array.

length

  • Arrays, unliket objects, have a special length member.

  • It is always 1 larger than the highest integer subscript.

  • It allows use of the traditaional for statement.

    for (i = 0; i< a.length; i+= 1) {
    ...
    }
  • Do not use for .. in with arrays.

Array Literals

  • An array literal uses []

  • It can contain any number of expressions, separated by commas
    myList = ['oats', 'peas', 'beans'];

  • New items can be appended
    myList[myList.length] = 'barley';

  • The dot notation should not be used with arrays.

  • [] is preferred to new Array().

Array Methods

  • concat
  • join
  • pop
  • push
  • slice
  • sort
  • splice

Deleting Elements

delete array[number]

  • Removes the element, but leaves a hole in the numbering.
array.splice(number, 1);
  • Removes the element and renumbers all the following elements.

Deleting Elements

myArray = ['a', 'b', 'c', 'd'];

delete myArray[1];

// ['a', undefined, 'c', 'd']

myArray.splice(1, 1);

// ['a', 'c', 'd']

Arrays v Objects

  • Use objects when the names are arbitrary strings.

  • Use arrays when the names are sequential integers.

  • Don’t get confused by the term Associative Array.

Distinguishing Arrays

value.constructor === Array

value instanceof Array

Neither of these work when the value comes from a different frame. (talk later!)

We cant inherited from an array effectivly. We cant use array as a prototype.

Arrays and Inheritance

  • Don’t use arrays as prototypes.
    var array = [1];
    var notArray = Object(array);

The thing got produced by Object(array) is an object instead of an array.

The object produced this way does not have array nature. It will inherit the array’s values and methods. but not its length.

  • You can augment an individual array.

By assigning methods to it since it is underneath an object it’s able to receive any kind of value including functions in any kind of key not just numbers.

This works because arrays are objects.

Since it’s underneath an object, it’s able to receive any kind of values including functions and any kind of keys not just numbers.

  • You can augment all arrays.
    Assign methods to Array.prototype.

Functions

  • Functions are first class objects.
  1. Functions can be passed, returned, and stored just like any other value.

  2. Functions inherit from Object and can store name/value pairs.

Function operator

  • The function operator takes an optional name, a parameter list, and a block of statements, and returns a function object.
function name(parameters) {
statements
}
  • A function can appear anywhere that an expression can appear.

Lambda

  • What JavaScript calls function, other languages call lambda.

  • It is a source of enormous expressive power.

  • Unlike most power-constructs, it is secure.

Function statement

The function statement is just a short-hand for a var statement with a function value.

function foo() {}

expands to 

var foo = function foo() {};

There is one namespace for both of those things.

Inner functions

  • Functions do not all have to be defined at the top level (or left edge).

  • Functions can be defined inside of other functions.

Scope

  • An inner function has access to the variables and parameters of functions that it is contained within.

  • This is known as Static Scoping or Lexical Scoping.

Closure

  • The scope that an inner function enjoys continues even after the parent functions have returned.

  • This is called closure.

function fade(id) {
var dom = document.getElementById(id),
level = 1;

function step() {
var h = level.toString(16);

dom.style.backgroundColor =
'#FFFF' + h + h;

if (level < 15) {
level += 1;
setTimeout(step, 100);
}
}

setTimeout(step, 100);
}

Function Objects

  • Functions are objects, so they can contain name/value pairs.

  • This can serve the same purpose as static members in other languages.

Methods

  • Since functions are values, functions can be stored in objects.

  • A function in an object is called a method.

var foo = function () {};

Invocation

  • If a function is called with too many arguments, the extra arguments are ignored.

  • If a function is called with too few arguments, the missing values will be undefined.

  • There is no implicit type checking on the arguments.

Invocation

  • There are four ways to call a function:

Method form
thisObject.methodName(arguments)
thisObject["methodName"](arguments)

Function form
functionObject(arguments)

Constructor form
new functionObject(arguments)

Apply form
functionObject.apply(thisObject, [arguments])

Method form

thisObject.methodName(arguments)

  • When a function is called in this form, In additional its regular parameters, it gets a special extra parameter called ‘this’.
    And ‘this’ will be bind to ‘thisObject’.
    So it gives that function access to the object that it was invoked in.

When a function is called in the method form, this is set to thisObject, the object containing the function.

  • This allows methods to have a reference to the object of interest.

Function form

functionObject(arguments)

When a function is called in the function form, this is set to the global object.
That is not very useful.
Mistake or not? It makes it harder to write helper functions within a method because the helper function does not get access to the outer this.
var that = this;

Constructor form

new functionObject(arguments)

  • When a function is called with the new operator, a new object is created and assigned to this.

  • If there is not an explicit return value, then this will be returned.

this

  • this is an extra parameter. Its value depends on the calling form.

  • this gives methods access to their objects.

  • this is bound at invocation time.

Invocation form this
function the global object
method the object
constructor the new object

arguments

  • When a function is invoked, in addition to its parameters, it also gets a special parameter called arguments.

  • It contains all of the arguments from the invocation.

  • It is an array-like object.

  • arguments.length is the number of arguments passed.

Example

function sum() {
var i,
n = arguments.length,
total = 0;

for (i = 0; i < n; i += 1) {
total += arguments[i];
}

return total;
}

Augmenting Build-in Types

  • Object.prototype
  • Array.prototype
  • Function.prototype
  • Number.prototype
  • String.prototype
  • Boolean.prototype

trim

String.prototype.trim = function () {
return this.replace(
/^\s*(\S*(\s+\S+)*)\s*$/, "$1");
};

supplant

var template = '<table border="{border}">' + 
'<tr><th>Last</th><td>{last}</td></tr>' +
'<tr><th>First</th><td>{first}</td></tr>' +
'</table>';

var data = {
first: "Carl",
last: "Hollywood",
border: 2
};

mydiv.innerHTML = template.supplant(data);

String.prototype.supplant = function (o) {
return this.replace(/{([^{}]*)}/g,
function (a, b) {
var r = o[b];
return typeof r === 'string' ? r : a;
}
);
};

typeof

The typeof prefix operator returns a string identifying the type of a value.

type typeof
object ‘object’
function ‘function’
array ‘object’
number ‘number’
string ‘string’
boolean ‘boolean’
null ‘object’
undefined ‘undefined’

eval

eval(string)

  • calling compiler to do something

  • The eval function compiles and executes a string (in the context of the function that is calling eval ) and returns the result.

  • It is what the browser uses to convert strings into actions.

  • It is the most misused feature of the language.

Recommend that not use it ever!

  1. Waste lot of time. Often you calling the compiler to do something which can be done much easier on that.
  2. People dont know how to use subscript notation. They will concated dot notation then eval them. The slowest way to doing this.
  3. For certain of checking done in running time it could’ve been done to compile time. Delays error detection, makes it easier to ship bugs.
  4. Security problem.

Using eval on Json is the only time when its correct to use eval.

Use parseJson method!

new Function function

new Function(parameters, body)

when a script tag or an eventhandler on the page,
brower call ‘eval’ to do with it.

  • eval calls the new Function(parameters, body).
    The Function constructor takes zero or more parameter name strings, and a body string, and uses the JavaScript compiler to produce a function object.

  • It should only be used to compile fresh source from a server.

  • It it closely related to eval.

Build-int Type Wrappers

  • Java has both int and Integer type, one is an simple value and the other is an object which wraps the simple value.
    Two incompatible types which can both carry the same value with differing levels of efficiency and convenience.

  • JavaScript copied this pattern to no advantage. Avoid it.

  • Avoid new Boolean()
  • Avoid new String()
  • Avoid new Number()

Confession

function object(o) {
function F() {}

F.prototype = o;

return new F();
}

Augmentation

*We can directly modify individual objects to give them just the characteristics we want.

*We can do this without having to create classes.

*We can then use our new object as the prototype for lots of new objects,
each of which can also be augmented.

Working with the Grain

  • Classical patterns are less effective than prototypal patterns or parasitic patterns(talk in the advanced classes) .

  • Formal classes are not needed for reuse or extension.

(global) Object

  • The object that dares not speak its name.

  • It is the container for all global variables and all built-in objects.

  • Sometimes this points to it.

    var global = this;
  • On browsers, window is the global object.

  • On nodejs, global is the global object.

They assigned to the global object a window member whose value is global object.

global.window = global;

window.something -> global object -> window

Instead of a linker, everything has been reslove in a global namespace
that namespace is the global object, and it is implemented as a JavaScript object.

Global variables are evil

  • Functions within an application can clobber each other.

  • Cooperating applications can clobber each other.

  • Use of the global namespace must be minimized.

Implied Global

  • Any var which is not properly declared is assumed to be global by default.

  • This makes it easy for people who do not know or care about encapsulation to be productive, but it makes applications less reliable.

  • JSLint is a tool which helps identify implied globals and other weaknesses.
    http://www.JSLint.com

Namespace

Every object is (on its own namespace) a separate namespace.

Use an object to organize your variables and functions.

The YAHOO Object.

<head>
<script>
YAHOO={};
</script>

</head>

Encapsulate

  • Function scope can create an encapsulation

  • Use an anonymous function to wrap your application.(talk about in advanced classes)

Example

YAHOO.Trivia = function () {
// define your common vars here
// define your common functions here
return {
getNextPoser: function (cat, diff) {
...
},
showPoser: function () {
...
}
};
}();

Thinking about type

  • Trading type-safety for dynamism(n.(人的)活力; 精力,魄力; 劲头;).

  • JavaScript has no cast operator.

  • Reflection is really easy, and usually unnecessary.

  • Why inheritance?
    Automatic casting
    Code reuse

  • Trading brittleness (n.脆性,脆度,脆弱性) for flexibility

Date

The Date function is based on Java’s Date class.

It was not Y2K ready.

RegExp

  • Regular expression pattern matcher
  • Patterns are enclosed in slashes
  • Example: a pattern that matches regular expressions

/\/(\[^\x00-\xlf]|[(\[^\x00-\xlf]|[^\x00-\xlf\\/])]|[^\x00-\xlf\\/[])+\/[gim]/

  • Bizarre notation, difficult to read

Threads

  • The language definition is neutral on threads.

  • Some language processors (like SpiderMonkey) provide thread support

  • Most application environments (like browsers) do not provide it

  • Threads are evil

Platforms

  • Browsers

  • Windows Script Host and Dashboard

  • Yahoo!Widgets

  • DreamWeaver and Photoshop

  • Embedded

ActionScript

  • Empty strings are truthy
  • keywords are case insensitive
  • No Unicode support
  • No RegExp
  • No try
  • No statement labels
  • || and && return booleans
  • separate operators for strings and numbers

E4X

  • Extensions to ECMAScript for XML
  • Proposed by BEA
  • Allows literals
  • Not compatible with ECMAScript Third Edition
  • Not widly accepted yet
  • Not in IE7

Style

  • Progamming style isnt about personal taste.
  • It is about rigor in expression.
  • It is about clearness in presentation.
  • It is about product adaptability and longevity.
  • Good rules help us to keep the quality of our programs high.

Style and JavaScript

  • Style is critically important for JavaScript.

  • The dynamic nature of the language is considered by some to be “too soft”.
    Discipline is necessary for balance.

  • Most of the world’s body of JavaScript programs is crap.

Code Conventions for the JavaScript Programming Language

http://JavaScript.crockford.com/code.html

Semicolon insertion

  • When the compiler sees an error, it attempts to replace an nearby linefeed(n.换行) with a semicolon and try again.
  • This should alarm you.
  • It can mask errors.
  • Always use the full, correct forms, including semicolons.

Line Ending

Break a line after a punctuator:
,.;:{} ([=<>?!+-/%~^|&==!=<=>+=-==/=%=^=|=&=<<>>||&&===!==<<= >>= >>> >>>=

Do not break after a name, string, number, or ) ] ++ —

Defense against copy/paste errors.

Comma

  • Avoid tricky expressions using the comma operators.tags: JavaScript

  • Do not use extra commas in array literals.

  • Good: [1, 2, 3]

  • Bad: [1, 2, 3,]

Required Blocks

  • Good:
    if (a) {
    b();
    }

  • Bad:
    if (a) b();

Forbidden Blocks
Blocks do not have scope in JavaScript

Blocks should only be used with structured statements

function
if
switch
while
for
do
try

Variables

  • Define all variables at the beginning of the function.

  • JavaScript does not have block scope, so their is no advantage in declaring variables at the place of their first use.

Expression Statements

Any expression can be used as a statement. That can mask errors.

Only assignement expressions and invocation expressions should be used as statements.

Good:
foo();
Bad:
foo && foo();

switch Statement
Avoid using fallthrough.

Each clause should explicitly break or return or throw.

Assignment Expressions

Do not use assignment expressions in the condition parts of if, while, or for.

It is more likely that

if (a = b) { ... }

was intended to be

if (a == b) { ... }

Avoid tricky expressions.

== and !=
Be aware that == and != do type coercion.

Bad

if (a == null) { ... }

Good:

if (a === null) { ... }
if (!a) { ... }

Labels
Use labels only on these statements:

do
for
switch
while

  • Never use JavaScript: as a label.